Yeah, yeah, it's been forever since I've posted...bitch bitch bitch.
Anyway, a couple of notes on TK and PJ, recent and upcoming video games, and life in general.
1.) If you're wondering about that last blog post (the one on March 2nd), it was an attempt at testing the Google search feature of blogspot. Blogspot has this setting that bloggers can enable that supposedly makes your site come up on Google. I checked the box, and was trying to think of a way I could get our site to come up reasonably high in the search results so I wouldn't have to wade through quadrillions of pages of results before I found out if we were, in fact, included when you searched for "video gamer web comic". The only way I could think to do this was to have a very specific phrase that when put into quotes, wouldn't return very many search results. Long story short, Blogspot is full of shit (Big Surprise!), and when I searched for the contents of that post, I got zero hits on Google.
2.) Good news for the world of TK & PJ. I had my people talk to some other people and we got some things worked out. What that means decryptified and normal-like is this: a fine man by the name of Nick Ohrn (www.nickohrn.com) has agreed to help us out with designing TK & PJ's very own homepage...with less bullshit! YAY! Expect that to launch within the next couple of months.
3.) I wrote out a concept and script for an easter episode, issue, whatever of TK & PJ, but it will probably be a while before you guys get to see it. My lovely girlfriend Vivian, who is far more artistically talented than I, decided to take a crack at drawing for us. Trouble being, she actually has to try where she goes to school. If it takes all that long, I will probably just hammer it out and you can look at hers when she gets it done.
4.) GAMES! What you really care about, right? My opinion. Frontlines: Fuel of War came out a few weeks ago, and I played for all of 6-8 hours before I was so sick of it, I couldn't even look at the cover art without getting ill. I got it because I liked the concept of a Battlefield-esque game in which the "front line" of battle is constantly fluctuating based on how well your team is able to push back opposing forces. Unfortunately, what it actually turned out to be was a rather un-spectacular, almost boring FPS which had an arbitrary red/blue color-barrier on your mini-map which moved when you completed an objective. The rocket launcher makes a cool "clink" sound when you pull it out, which kept me interested for a about twenty minutes, but I think that was the game's best feature........
Vegas 2 came out last week. Maybe I am just a sucker for this series, but I absolutely love this game. It is the only game that I have ever finished, and then immediately began playing again on the next difficulty. Granted, I have played many games more than once on increasing difficulty scales, but usually I would take a break for at least a few hours in between. I suppose I could write a more in depth review, with all the things I really like about this game (New weapon unlock system, ranking up in campaign mode, better enemy AI, bullet penetration that actually makes sense, new levels that showcase the new features very well, etc.), but if you care that much, just buy the game, you won't regret it.
Force Unleashed in, like, three weeks. *cum*
5.) Life in general...well...this post is too long anyway, come back for more later.
TK out.
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