Instructions for enjoying the newest TK & PJ:
1.) Click on the image of the first panel that you see under the post "Easter Egg Hunting".
2.) That should bring up a Photobucket page with a small scale view of the entire strip.
3.) Click on it to zoom in and enjoy the new TK & PJ in it's full color glory.
4.) Curse Blogspot for sucking Bigfoot's dick when it comes to image hosting and blogging cross-functionality.
TK out.
Thursday, March 27, 2008
Wednesday, March 26, 2008
Egads...this takes effort!
Many were the days I would look to the great Penny Arcade and think, "Man, how cool would it be to have their job." All they have to do all day is sit around, play video games, and hammer out a comic every couple of days to keep the masses appeased."
Holy cow was I wrong. I got started on the easter episode today. My girlfriend drew it up for me; all I had to do was pull it into GIMP, erase out some eraser smudges, slap in some speech bubbles, and maybe even color it if I was feeling ambitious.
Well, after I spent the first hour figuring out how to even use the GIMP editor (first time user tonight), I spent the next hour removing eraser smudge marks from tiny crevices at a zoom level of 800% with a .25 brush sized eraser. Needless to say, I have a new appreciation for the work that web-comic developers do. I am sorry Penny Arcade, I am sorry for assuming that your job is easy.
Hopefully, with the blessings of luck, patience, patience, and maybe even a little patience, I will have "Easter Egg Hunting" done by Friday. If not, let's shoot for Monday.
TK out.
Holy cow was I wrong. I got started on the easter episode today. My girlfriend drew it up for me; all I had to do was pull it into GIMP, erase out some eraser smudges, slap in some speech bubbles, and maybe even color it if I was feeling ambitious.
Well, after I spent the first hour figuring out how to even use the GIMP editor (first time user tonight), I spent the next hour removing eraser smudge marks from tiny crevices at a zoom level of 800% with a .25 brush sized eraser. Needless to say, I have a new appreciation for the work that web-comic developers do. I am sorry Penny Arcade, I am sorry for assuming that your job is easy.
Hopefully, with the blessings of luck, patience, patience, and maybe even a little patience, I will have "Easter Egg Hunting" done by Friday. If not, let's shoot for Monday.
TK out.
Monday, March 24, 2008
Small steps for us....Giant leaps backwards for Mankind...
Yeah, yeah, it's been forever since I've posted...bitch bitch bitch.
Anyway, a couple of notes on TK and PJ, recent and upcoming video games, and life in general.
1.) If you're wondering about that last blog post (the one on March 2nd), it was an attempt at testing the Google search feature of blogspot. Blogspot has this setting that bloggers can enable that supposedly makes your site come up on Google. I checked the box, and was trying to think of a way I could get our site to come up reasonably high in the search results so I wouldn't have to wade through quadrillions of pages of results before I found out if we were, in fact, included when you searched for "video gamer web comic". The only way I could think to do this was to have a very specific phrase that when put into quotes, wouldn't return very many search results. Long story short, Blogspot is full of shit (Big Surprise!), and when I searched for the contents of that post, I got zero hits on Google.
2.) Good news for the world of TK & PJ. I had my people talk to some other people and we got some things worked out. What that means decryptified and normal-like is this: a fine man by the name of Nick Ohrn (www.nickohrn.com) has agreed to help us out with designing TK & PJ's very own homepage...with less bullshit! YAY! Expect that to launch within the next couple of months.
3.) I wrote out a concept and script for an easter episode, issue, whatever of TK & PJ, but it will probably be a while before you guys get to see it. My lovely girlfriend Vivian, who is far more artistically talented than I, decided to take a crack at drawing for us. Trouble being, she actually has to try where she goes to school. If it takes all that long, I will probably just hammer it out and you can look at hers when she gets it done.
4.) GAMES! What you really care about, right? My opinion. Frontlines: Fuel of War came out a few weeks ago, and I played for all of 6-8 hours before I was so sick of it, I couldn't even look at the cover art without getting ill. I got it because I liked the concept of a Battlefield-esque game in which the "front line" of battle is constantly fluctuating based on how well your team is able to push back opposing forces. Unfortunately, what it actually turned out to be was a rather un-spectacular, almost boring FPS which had an arbitrary red/blue color-barrier on your mini-map which moved when you completed an objective. The rocket launcher makes a cool "clink" sound when you pull it out, which kept me interested for a about twenty minutes, but I think that was the game's best feature........
Vegas 2 came out last week. Maybe I am just a sucker for this series, but I absolutely love this game. It is the only game that I have ever finished, and then immediately began playing again on the next difficulty. Granted, I have played many games more than once on increasing difficulty scales, but usually I would take a break for at least a few hours in between. I suppose I could write a more in depth review, with all the things I really like about this game (New weapon unlock system, ranking up in campaign mode, better enemy AI, bullet penetration that actually makes sense, new levels that showcase the new features very well, etc.), but if you care that much, just buy the game, you won't regret it.
Force Unleashed in, like, three weeks. *cum*
5.) Life in general...well...this post is too long anyway, come back for more later.
TK out.
Anyway, a couple of notes on TK and PJ, recent and upcoming video games, and life in general.
1.) If you're wondering about that last blog post (the one on March 2nd), it was an attempt at testing the Google search feature of blogspot. Blogspot has this setting that bloggers can enable that supposedly makes your site come up on Google. I checked the box, and was trying to think of a way I could get our site to come up reasonably high in the search results so I wouldn't have to wade through quadrillions of pages of results before I found out if we were, in fact, included when you searched for "video gamer web comic". The only way I could think to do this was to have a very specific phrase that when put into quotes, wouldn't return very many search results. Long story short, Blogspot is full of shit (Big Surprise!), and when I searched for the contents of that post, I got zero hits on Google.
2.) Good news for the world of TK & PJ. I had my people talk to some other people and we got some things worked out. What that means decryptified and normal-like is this: a fine man by the name of Nick Ohrn (www.nickohrn.com) has agreed to help us out with designing TK & PJ's very own homepage...with less bullshit! YAY! Expect that to launch within the next couple of months.
3.) I wrote out a concept and script for an easter episode, issue, whatever of TK & PJ, but it will probably be a while before you guys get to see it. My lovely girlfriend Vivian, who is far more artistically talented than I, decided to take a crack at drawing for us. Trouble being, she actually has to try where she goes to school. If it takes all that long, I will probably just hammer it out and you can look at hers when she gets it done.
4.) GAMES! What you really care about, right? My opinion. Frontlines: Fuel of War came out a few weeks ago, and I played for all of 6-8 hours before I was so sick of it, I couldn't even look at the cover art without getting ill. I got it because I liked the concept of a Battlefield-esque game in which the "front line" of battle is constantly fluctuating based on how well your team is able to push back opposing forces. Unfortunately, what it actually turned out to be was a rather un-spectacular, almost boring FPS which had an arbitrary red/blue color-barrier on your mini-map which moved when you completed an objective. The rocket launcher makes a cool "clink" sound when you pull it out, which kept me interested for a about twenty minutes, but I think that was the game's best feature........
Vegas 2 came out last week. Maybe I am just a sucker for this series, but I absolutely love this game. It is the only game that I have ever finished, and then immediately began playing again on the next difficulty. Granted, I have played many games more than once on increasing difficulty scales, but usually I would take a break for at least a few hours in between. I suppose I could write a more in depth review, with all the things I really like about this game (New weapon unlock system, ranking up in campaign mode, better enemy AI, bullet penetration that actually makes sense, new levels that showcase the new features very well, etc.), but if you care that much, just buy the game, you won't regret it.
Force Unleashed in, like, three weeks. *cum*
5.) Life in general...well...this post is too long anyway, come back for more later.
TK out.
Sunday, March 2, 2008
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